11/7/2022 0 Comments Alliance vessel skyseeker![]() ![]() If you want to deploy an army as a national leader, you need to either send a player-character to lead the army or lead it yourself. So if you try to do twenty things in one turn, they'll probably all fail.Ĥ) Unless otherwise stated, NPCs in All for the Empire possess the bare minimum of competence necessary to keep things running and maintain the status quo, if that.ĥ) Therefore, if you want to execute lots of orders, or initiate a project in a far-flung corner of your nation, or whatever, you need to empower another player-character such that he can submit his own orders.Ħ) And if you want something done right, send a player-character.Įxample: Armies in All for the Empire basically can't do anything without a general except garrison or camp. ![]() Orders represent what your character personally is working on.Ģ) Your character can only be in one place at once.ģ) You can submit as many or as few orders as you like in one turn, but the more you submit, the more divided your attention is, and the less likely every order is to succeed. Here's basically how orders work in All for the Empire:ġ) You submit orders for YOURSELF, not for your nation. Other player characters will join their courts, and can and should be appointed to subordinate roles that will allow them to submit orders. However, he cannot govern his nation alone (or if tries, he will probably fail). IRC: Go to and use "/join #AftE_Main" (no quotes) to join us on IRC.īasically the way All for the Empire works is that all five nations have an autocratic leader played by a player-character. Nations and factions will always need more players in this game. I have written a short guide to each nation (below) and an extremely detailed summary (further below). All have unique strengths and weaknesses. There are five nations in All for the Empire: Hendal, Dalmira, Ardans, Meddeland, and the Tavan Morin. All for the Empire is low fantasy - which basically means that there are fantastical and magical elements, but they are not everyday occurances. Welcome to All For the Empire, a highly experimental forum game that takes place in a low fantasy world entirely of my own devising. Meanwhile, the northern outposts of Hendal have reported something never seen before - heathens in the Wastes, a strange ferocious-looking people from a distant land, nomads and riders of horses - who call themselves the Tavan Morin." Ardans itself, newly independent, is beset on two sides - by the smarting Meddish to the east, who have already vowed revenge and reconquest on the rebel territory, and the warmongering Dalmirans to the west. In the east, the Marcher's War has ended in a humiliating defeat for Meddeland, not just affording the upstart Ardans independence, but also ending the three hundred year reign of the Brier monarchs. Though the prompt ascension of Conrad's little known cousin to the throne has adverted civil war, no one can say for how long. In Dalmira, at the heart of the Kingdoms, the assassination of the Black King Conrad after his murder of no less than eight Dukes has shaken the Eternal Law to its very foundation. "Five hundred years have passed since Namid, the Greatest, Master of All Things, laid down the Eternal Law on humanity - but despite the wisdom of our Creator, the blood corruption of men has brought the world to the brink of chaos. ![]()
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